![]() My splattering spree on a ghost doesn't immediately come to an end after I run a guy over at the top of a hill, overshot the landing and drove off the ledge, catching his last panicked grenade exploding and sending the ghost corkscrewing through the air, since it landed upright but backwards, and I drive away in my intended direction without having let go of W or the boost key, or having to adjust my facing. Your team's flag capture run doesn't come to an end just because whoever was driving the warthog caught the ground at slightly the wrong angle from a ramp and the thing rolled over and landed on its wheels but facing sideways, it's turned itself to drive the way they wanted to go without having to do any of the normal "ok which way are we facing, reverse a little holding a, forwards a little holding d, correct the over steer and we're sort of in the right direction". This control method means that you don't need to correct it every time. Splattering people in the ghost can make the thing pull a 180 in an instant. maps have ramps, bumps, all sorts of features that vehicles can bounce off of, rolling, getting flipped, getting turned around, all sorts. There's a lot going on that can physically move the vehicle in this, the whole driving physics is made for it.Ī single grenade can send a warthog barrel rolling. Same control method, means players can flip from one to the other without having to think about it, and can bail out and resume FPS gameplay without any switch-up.Ģ - it's corrective by itself. The Truck/warthog have the same control scheme as the ghost, the wraith, the banshee, turrets, passenger seats, foot controls, everything.ĭoesn't matter if it works like a car, like a tank.ĭoesn't matter if it's a hover-vehicle which can strafe and pivot on the spot, with guns that make it work like a third person shooter.ĭoesn't matter if it's flying, either with plane style controls or more like a helicopter.ĭoesn't matter if it's a bipedal mech suit that shares the on-foot controls so closely it has a crouch button. You've done the maneuver, and it's handled / eliminated any understeer or oversteer in the process.Īll because of a ridiculous control scheme nobody uses for exactly these kinds of reasons.There are several reasons for this method being useful:ġ - unified controls for all the vehicles. Use S to reverse part of the way, once you're more than half way turned switch to W. Hold space bar or S, to come to a stand still, point the crosshair behind you, at the exact direction you want to end up facing. ![]() You'll find that the vehicle turns around just fine. Use the handbrake I mentioned in my comment, and turn your view 180 degrees. Not in this game the vehicle got stuck on some rocks after it got lanched on top of it stayed, stuck, unable to move, being force to leave the vehicle and continue on foot.Īll because of a ridiculous control scheme nobody uses for exactly these kinds of reasons. There isn't a single other game that controls vehicles this way, because it's stupid not Half-Life, not Uncharted, not GTA, certainly no racing game in all of those games you control the vehilcle the way you actually control a vehicle, allowing for highly accurate fine control of the vehicle, even in narrow spaces, or stuck on rocks, back and forth while turning the wheles often allows you a way to get it off of rocks. Originally posted by 3D Master:Tell me, how do you bring the car to stand still, and instnatly reverse and steer to whip the car around to face the enemies you just overshot? You can't, because the go in the direction you're looking doesn't allow for it. ![]()
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